media artist
and educator
[site in progress]
Reflux Project
Worldwide Telecommunication Art Project
21st São Paulo Biennial | multinational locations | 1991 - 1992.
The Reflux Project evolved out of the idea that large scale telecomunication art events could be designed in terms of their informational flow. Its main objective was to build a structure to entail different creative teams from around the world to generate dialogical or interactive art works. Successive phases were designed covering every aspect of the
art event, from inception to closure.
The Reflux Project differed from other telecommunication events in that it proposed a decentralized structure, suggesting an alternative model for intercommunication on a planetary scale. The concepts of decentralization and interactivity were supposed to inform every successive phase so that the network community would generate an event as a distributed ecosystem, without a supervising center.
The project postulated that participating groups and individuals on each node would have the autonomy to conceive their own proposals of dialogical art -- Influxes -- and send them to the whole network, spread throughout the planet. Each proposing node, after receiving responses -- Fluxes -- to its proposal from other nodes, was to collect and resend them to every node in the network, completing a movement of Reflux.
The event opened up to remote participants the opportunity to form a node, propose a theme, a media format for interchange, and to initiate exchanges with any other node. Furthermore, the ensuing informational flow would
in the end be synthesized and redistributed to everyone, in the form of a catalogue and/or an electronic database,
the Metafluxes.